I started working on this game engine in January 2022. It uses CMake as its automation build system and supports scene loading(resetting), Audio System, 2D Physics, 2D Batch Rendering, and 3D rendering. The Editor has docks like Scene Hierarchy, Inspector, and Content Browser. It is built with keeping multiple operating systems in mind and uses OpenGL for graphics rendering.
This project is a showcase of some advanced OpenGL rendering techniques.
This project aims to simulate a solar system with all the planets, including our little friend Pluto orbiting around the Sun. This project is in the early stage and has all the models, cube maps, and PBR rendering. As the project grows into what I imagined it to be, you will be able to fly around the solar system even at the speed of light and manipulate time.
A simple game engine that doesn’t use any APIs other than Win32 for Windows & X11 for Linux. Its purpose is to learn and teach how to make a game & graphics engine that works on the CPU without using any Graphics API. This project is a part of my How to make a Game Engine From Scratch Series.
A test horror game with a flashlight that follows the player with some head bobbing and a dark environment with trees and a house.
A test 2d platformer game where you can move and jump.
In 2022, I decided to make a YouTube channel for sharing the knowledge & passion I have for computer graphics with the world.
This is a horror game about a small town engulfed with dangerous dolls. My role in the team for this game was to create the initial character controller which is fully custom, built from ground up and not Unity’s Standard Character Controller or Rigidbody.
This game is available on Steam & Google Play Store where it achieved 100k+ downloads and a user rating of 4.2 from more than 1000 users.
In 2020, I decided to make a new solution for collision handling in unity for box colliders, sphere colliders & capsule colliders. It is under development because the task is equivalent to making your own Kinematic Physics Engine from scratch.
It is a hyper casual game I made and published in 2019.
The goal is to hop as many bars as you can or just breakthrough the bars using your special ability.
It has over 3000 downloads on Google Play Store and a user rating of 5.0.
This project contains four low poly vehicles with separate wheels, lights, and interiors that are made from scratch in Blender.
This project has garnered over 2000 downloads on Unity Asset Store.
A Game Ready Beretta Pistol with six 2k textures and separate parts like Hammer, Barrel, Magazine, and Trigger.
It is one of the most downloaded pistol model on free3d.com with over 15,360 downloads.
It is an Advanced First Person Controller which supports Mobile platforms, WebGL & Standalone Platforms. It consists of a lot of features that are explained on the asset page.
It has over 500 downloads and received 5 star user rating from the community.
I made this YouTube channel in 2017 to share my passion & knowledge for Game Development & Unity. I stopped posting there by the end of December 2019.
The channel has 759 subscribers and 240,250 total views.