I'm Harsh Pandey

I have been making games for almost six years. I left that behind because of my love for computer graphics. I have two years of experience with OpenGL(Intermediate). I am a beginner in Vulkan(I can only render a triangle).

I can comfortably say that I am at an intermediate level in C/C++. I have a year of experience with making game engines. I have worked with advanced rendering techniques like PBR, SSAO, FXAA, Bloom, and Fast Soft Shadow Casting. Currently, I am also learning more and more about High Performance Computing and learning OpenCL and CUDA in the quest for faster matrix multiplication. I have experience with automation building tools like CMake(Intermediate) and Premake(Intermediate) and with version control tools like Git.

© 2023 – Harsh Pandey @ Odd Stone Games